Octodad: Dadliest Catch is the sequel to the splash hit, Octodad! This time, our cephaloprotagonist has gotten himself in a bind between his wife’s mounting mistrust, and a disastrous trip to the local aquarium! Are you dad enough to control the titular octopus father as he strives to hide his nautical nature from his family while keeping his tangled tentacles intact?
I was the art lead on Octodad: Dadliest Catch where I was in charge of character creation, environment creation, guiding other artists on creating assets, and defining the look of the game. I also worked on many of the animations, made a few assets, and did my fair share of design work. Everyone on the team wore many different hats. After several years of work, a Kickstarter campaign, going through Steam Greenlight, Getting announced at E3 on Sony’s stage, living on next to no money, and averting several disasters along the way, the game released on January 30, 2014 for PC, Mac, and Linux and April 22, 2014 on PS4.
You can buy the game on the Octodad website HERE or search for it on Steam,Humble,GOG,PS4,etc.